

If you wish to have some spell power and also Critical Chance and Critical Effect, then this robe is for you. My personal preferred armor for this build. The +50% Critical Effect is a hefty amount and is the main reason why some (including me) chose to use this instead. This armor also provides you with moderate defense since it is a light armor and not a robe. Despite the fact that this armor does not offer any spell power at all, it is a still good armor to use due to it granting +5% Critical Chance and +50% Critical Effect. Cowl of the Red Fang (Requires 20 DEX).

Some of you may prefer this over the other armors due to its useful effects (+6% Attack/Cooldown Speed), though this armor gives 4 less spell power in comparison to the Robes of the Shadowmancer, it presents you with better defense power. This armor supplies the maximum possible spell power increase of 35. Gives +5% Critical Chance and +10% Instant Cooldown Chance. The best staff obtainable in the game, although its rank is strong, so getting it is not easy. Life Leech (Witch), although it only gives a small amount of life drain, it can still potentially heal you for a lot of HP.Dark Arts (Witch), since most of the damaging skills we use are unholy spells, we will be using this.Mass Destruction (Wizard), the +10% damage addition is very useful because it increases the damage of all types of spells.Wild Magic (Wizard), the +10% Spell Critical Chance is handy as this is the only skill that increases Spell Critical Chance in this build.Staff Master (Wizard), for obvious reasons.Timing Teleport can be crucial to avoid charge attacks and charge when Drain Life is on cooldown. Teleport (Wizard), always keep this up.For more explanation on how this skill works, see my post about it here. Corpse Explosion (Necromancer), this spell deals gargantuan fire damage when there are 3 corpses.Soul Mass (Necromancer), could be replaced with Slay Living (Necromancer) or Calamity (Witch).Linking Meteor onto Tornado will be your strategy in clearing multiple enemies.

It deals massive fire damage around your target. The austerity of this spell's effect increases the closer the prey. It frightens, paralyzes, and can even cause instant death to the enemies around you. Horror (Witch), your emergency button.Tornado (Witch), despite the skill description, this skill does not slow down your enemies.Note that the heal moves slow, so it'll take time for the heal to reach you. Use this wisely, precisely when you are low on health, using it when you need it may cause you not able to use it when you need it the most, possibly causing death.
#Battleheart legacy ninja vs barbarian full#
With the right equipment, this skill can heal you to full HP.

This would skew the total requirements calculation.įrom an anonymous contributor: If you have troubles getting past a "The data you entered in cell XX violates the data validation rules set on this cell.", try expanding the sheet (little button at the top right of it), select the AI5:AI16 range and change the format to plain text. I have also added a warning for when the same skill is selected more than once. The skill finder section now informs of the skill's requirements to learn (ope ope ope ope oppa gangnam). (thanks to Bpcookson, much appreciated)Ī big thanks to OppaGangnam for taking the time to add further functionality. Mistakes found in the skill list for Bard and Monk. I have still gotten legendaries for only killing 96 creeps though.Ī tool to work out the costs/requirements of your build.
